Catacombs

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dilwyn
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Catacombs

Post by dilwyn »

Just added a QL port of a small text adventure called Catacombs originally written by C. Stow to the Adventures page on my website.

Trapped in the catacombs, you must locate the treasure and bring it to the main door to escape, but beware of trapdoors in the dark and a couple of somewhat unpleasant characters. Written in SuperBASIC, it's a small text adventure suitable for novice adventurers. Runs on unexpanded QL and on emulators.

Download it from https://dilwyn.theqlforum.com/games/adve ... index.html
Catacombs screen dump 1
Catacombs screen dump 1
Catacombs screen dump 2
Catacombs screen dump 2
Catacombs screen dump 3
Catacombs screen dump 3
catacombs3.jpg (10.8 KiB) Viewed 2898 times


Derek_Stewart
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Re: Catacombs

Post by Derek_Stewart »

HI Dilwyn,

Looks great, I will have a look at this, thank you for the hard work.

I have converted some BASIC adventure games and run on QDOS, SMSQ/E systems, but having no graphics, I thought they were of no interest.


Regards,

Derek
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Andrew
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Re: Catacombs

Post by Andrew »

Hi DIlwyn
Looks very nice - we need more of this! Thank you!
Derek_Stewart wrote: Thu Aug 29, 2024 7:09 am I have converted some BASIC adventure games and run on QDOS, SMSQ/E systems, but having no graphics, I thought they were of no interest.
Hi Derek
Please post the games, there is interest for them. And graphics can be added to them ;)


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dilwyn
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Re: Catacombs

Post by dilwyn »

Thank you both.

As it's not the most elaborate of adventures, I was hoping it would make a good entry level text adventure to encourage people to try text adventures on a QL. Even I managed to solve it (eventually!) - I'm usually hopeless at computer games.


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dilwyn
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Re: Catacombs

Post by dilwyn »

Derek_Stewart wrote: Thu Aug 29, 2024 7:09 am I have converted some BASIC adventure games and run on QDOS, SMSQ/E systems, but having no graphics, I thought they were of no interest.
I'm sure that there are people here who are better at designing graphics than I am. Converting text adventures written in M$ BASIC is usually fairly straightforward, adding graphics need a bit more design skill.


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Popopo
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Re: Catacombs

Post by Popopo »

I like it :)
Text adventures like AD, my favorite company for text adventures for ZX.
Perhaps... could be interesting to port some to QL from ZX (graphics included).

If there are people interested on it, I could contact with man that could grant the licenses (if it is possible).
They use a parser that I cannot recall the name, but in Telegram they are very active and could get more info.

If the game is opensource, also I could collaborate in parts of it.


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