What it is, is that I am trying to write a small Q68 specific easyPTR4 program. And It would be nice if I could easily grab a few screen shots in different Q68 screen modes. Then do an instruction sheet/manual as a PDF. It's not essential, The program does not really need much in the line of instructions.
Q68 screen dumps
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Re: Q68 screen dumps
Re: Q68 screen dumps
On the basis of EP4 examples you posted here earlier I don't think the standard QL 4:3 pixel ratio is an issue here.Martin_Head wrote: Fri Jan 20, 2023 11:31 amWhat it is, is that I am trying to write a small Q68 specific easyPTR4 program. And It would be nice if I could easily grab a few screen shots in different Q68 screen modes. Then do an instruction sheet/manual as a PDF. It's not essential, The program does not really need much in the line of instructions.
Converting it to a PDF needs W$/Linux anyway so some QPC2 or SMSQmulator help should not be a problem.
If pixel ratio is important SQRview can help too. There is an option to stretch or shrink the image in the window.
It's not ideal, some horizontal lines stay one pixel, some will double in height when stretched.
To soften the effect you can use the Photon Toolkit to SCALE the PIC 2x before using the stretch option.
BSJR
Re: Q68 screen dumps
I think Chr$ has found a clever way with this problem, as the QL screen dumps on his site look very good and are 4:3.BSJR wrote: Fri Jan 20, 2023 1:02 pmIf pixel ratio is important SQRview can help too. There is an option to stretch or shrink the image in the window.
It's not ideal, some horizontal lines stay one pixel, some will double in height when stretched.
To soften the effect you can use the Photon Toolkit to SCALE the PIC 2x before using the stretch option.
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Re: Q68 screen dumps
Any screenmode Q68 has has an integer expansion to 1024x768 to make it 4:3 (makes writing an emulator easy)RalfR wrote: Fri Jan 20, 2023 2:23 pmI think Chr$ has found a clever way with this problem, as the QL screen dumps on his site look very good and are 4:3.BSJR wrote: Fri Jan 20, 2023 1:02 pmIf pixel ratio is important SQRview can help too. There is an option to stretch or shrink the image in the window.
It's not ideal, some horizontal lines stay one pixel, some will double in height when stretched.
To soften the effect you can use the Photon Toolkit to SCALE the PIC 2x before using the stretch option.

Re: Q68 screen dumps
Yes, it's true for Q68 in any of the 512x256 or 1024x512 screens. But when this screen is saved and converted to a PDF compatible format it will be 2:1 again with square pixels. Apart from stretching, taking a photograph from the monitor is the only way to keep the 4:3 ratio.XorA wrote: Fri Jan 20, 2023 2:50 pm Any screenmode Q68 has has an integer expansion to 1024x768 to make it 4:3 (makes writing an emulator easy)
BSJR
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Re: Q68 screen dumps
I got around to trying to snatch screens on the Q68. I've tried using BMP v1.02 (I think it's v1.02a), But it seems to hang when trying to convert to BMP.BSJR wrote: Wed Jan 18, 2023 12:12 pmThe current BMP version 1.03 has a bug making the program freeze when trying to convert to .bmp.Martin_Head wrote: Wed Jan 18, 2023 10:41 am Thanks for that. I have downloaded BMP and Screen snatcher 4. And I will have a play with them when I can get around to it.
Hence the upcoming upgrade. The previous v1.02 will work okay.
Another way, to snatch a standard mode 4 screen, may be the Qdesign tool Qsnap.
I don't know if the refurbished version can do bigger screens.
Once the PIC has been saved it can be viewed in BMP or SQRview. To get this to a PC image I take a PrintScr from my QPC2 window, then clean that up and convert to BMP or PNG etc. under W$.
BSJR
It does not look as if it even tries to open the destination file. How long should the conversion take? I am Snatching the screens in the Q68 Display Mode 5, which is generating 786442 byte _pic files.
In BMP I can 'View' the _pic files OK. So I think I may take a Windows screen dump of this.
Re: Q68 screen dumps
Strange. There was a bug introduced in the current BMP v1.03 that freezes the QL-to-BMP process but v1.02 should be OK.Martin_Head wrote: Tue Jan 31, 2023 10:56 am I got around to trying to snatch screens on the Q68. I've tried using BMP v1.02 (I think it's v1.02a), But it seems to hang when trying to convert to BMP.
It does not look as if it even tries to open the destination file. How long should the conversion take? I am Snatching the screens in the Q68 Display Mode 5, which is generating 786442 byte _pic files.
In BMP I can 'View' the _pic files OK. So I think I may take a Windows screen dump of this.
A new v1.05 is currently undergoing some final testing that fixes this.
Several builts of v1.02 still live on my hard drives so maybe the bug was already introduced in a later build.
Below a version that works on my Q68, only a few seconds for a 600x400 PIC 33 to BMP 24 conversion.
BSJR
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Re: Q68 screen dumps
I tried this version yesterday in QPC2, And it also seems to hang like the others. The other v1.02 I have, has a file name of BMP102e_zipBSJR wrote: Wed Feb 01, 2023 11:28 amStrange. There was a bug introduced in the current BMP v1.03 that freezes the QL-to-BMP process but v1.02 should be OK.Martin_Head wrote: Tue Jan 31, 2023 10:56 am I got around to trying to snatch screens on the Q68. I've tried using BMP v1.02 (I think it's v1.02a), But it seems to hang when trying to convert to BMP.
It does not look as if it even tries to open the destination file. How long should the conversion take? I am Snatching the screens in the Q68 Display Mode 5, which is generating 786442 byte _pic files.
In BMP I can 'View' the _pic files OK. So I think I may take a Windows screen dump of this.
A new v1.05 is currently undergoing some final testing that fixes this.
Several builts of v1.02 still live on my hard drives so maybe the bug was already introduced in a later build.
Below a version that works on my Q68, only a few seconds for a 600x400 PIC 33 to BMP 24 conversion.
BSJR
BMP102.zip
Here is a sample of the PIC files I have made, which I am having the problem with. Can you try them on your system.
I can 'view' the file in BMP. But when I try the 'QL to BMP', I can select the file, then start the conversion. The pointer changes to show it's busy, And that's about all that seems to happen. I can CTRL-C out, and look in the destination for the BMP. But there is no bit map file created. It does not seem to effect the rest of the system, and I cal kill the BMP job.
Re: Q68 screen dumps
OK. I tried the old v1.02 under QPC2 again and found it locks up here too.Martin_Head wrote: Fri Feb 03, 2023 11:00 am
I tried this version yesterday in QPC2, And it also seems to hang like the others. The other v1.02 I have, has a file name of BMP102e_zip
Here is a sample of the PIC files I have made, which I am having the problem with. Can you try them on your system.
I can 'view' the file in BMP. But when I try the 'QL to BMP', I can select the file, then start the conversion. The pointer changes to show it's busy, And that's about all that seems to happen. I can CTRL-C out, and look in the destination for the BMP. But there is no bit map file created. It does not seem to effect the rest of the system, and I cal kill the BMP job.
The reason might be that your Qlib_run or _sys are now for the recent v3.45 while this BMP was done with v3.36, as was the test on the Q68 earlier. Qlib_bin & _ext are linked into the _obj so should not be a factor.
Other than that more testing needs to be done why this is not working anymore.
Meanwhile your samples provided images for my v1.05 beta test, which worked as expected, creating BMP 16bit copies.
I
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Re: Q68 screen dumps
I was wondering if it might be something to do with the Qlib runtimes. As I have recently rebuilt my WIN1_'s, and I am almost certain that I have used the latest Qlib runtimes.BSJR wrote: Sat Feb 04, 2023 11:40 am The reason might be that your Qlib_run or _sys are now for the recent v3.45 while this BMP was done with v3.36, as was the test on the Q68 earlier. Qlib_bin & _ext are linked into the _obj so should not be a factor.
Other than that more testing needs to be done why this is not working anymore.