In true 1980s ad style, it features:
- 100% machine code
- Isomorphic 3D
- Interactable objects
- Deadly traps and puzzles
to run it
This was only ever a work in progress, not a finished game so excuse the dodgy sprites and music, plus any bugs! I tried to get it published, failed, and lost interest in the project and the QL, moving onto another machine (you can tell which when you play the game) and not looking back until now.
Important notes:
- The forum won't let me attach a .bin file, so it is ZIPped on a PC - hope that works, I've not used this forum much
- This ought to work on stock machines and expanded ones too. I have no idea if it works on an emulated QL
- I had to hack my own copy protection to get to this version (!) At the first screen you need to enter a 4 digit code (twice unless you are very lucky and guess right on the first attempt!) using F1-F4 to get into the game
- There is a flashing sequence in the main screen so if you are sensitive to flashing lights (eg epilepsy) DO NOT play. I'm not responsible if you do.
- Arrows keys to move, space to jump, enter to cycle along the inventory and so drop items
- Some items will interact with others - you need to work out which to succeed
- I must have been in an evil frame of mind when I created the room designs - this game is hard and unforgiving. I haven't completed it since resurrecting it, although I think it is possible to win
- There are about 30 rooms I think, but (and here's a tip) you should not go through all of them to win
- No updates to the game are going to happen because the code is typical teenager stuff - hundreds and hundreds of lines and no comments!
- Why is it called that crazy name? It sounded cool at the time and I didn't know it meant something

Wrangler