Nice. Only a few days ago I had a closer look at SDL, too, because QPC is still based on DirectDraw 3 (so an NT/95 era API) and support for that seems to vanish. Unfortunately SDL on Windows is based on plain GDI and software scaling, so it looks worse than what I already have The search for a usable 2D API with reasonably fast pixel access on Windows continues...
mk79 wrote:Nice. Only a few days ago I had a closer look at SDL, too, because QPC is still based on DirectDraw 3 (so an NT/95 era API) and support for that seems to vanish. Unfortunately SDL on Windows is based on plain GDI and software scaling, so it looks worse than what I already have The search for a usable 2D API with reasonably fast pixel access on Windows continues...
Are you sure thats correct for SDL2? It seems to have options for bilinear or anistropic scaling depending on the GL/DirectX backend used!
I hadn't dug that deeply yet as I wanted to just make the damn thing work first.