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Pitman

Posted: Mon Jul 22, 2024 5:13 pm
by Andrew
Still a work in progress, but it is starting to shape up nicely.
The plan is to have it working on all QLs and all media: BBQL, QPC, Q68, QIMSI Gold, in mode 8 and high colour modes 8 bits per pixel and 16 bits per pixel.
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Re: Pitman

Posted: Mon Jul 22, 2024 5:28 pm
by RalfR
Looks great! All in SBASIC?

Re: Pitman

Posted: Mon Jul 22, 2024 5:30 pm
by tofro
Now you cranking 'em out, Andrew, do you? :)

Looks excellent so far!

Re: Pitman

Posted: Mon Jul 22, 2024 6:12 pm
by Andrew
RalfR wrote: Mon Jul 22, 2024 5:28 pm Looks great! All in SBASIC?
SBASIC + 2 extentions: move_memory and timers.
Same as for QStar.

Re: Pitman

Posted: Mon Jul 22, 2024 6:17 pm
by Andrew
tofro wrote: Mon Jul 22, 2024 5:30 pm Now you cranking 'em out, Andrew, do you? :)

Looks excellent so far!
Thank you!
Well, some use yoga or resolve puzzles for stress relief. I play with my QL.

I need help for some sound effects. If anyone can create some interesting Beeps, please post them here!

Re: Pitman

Posted: Mon Jul 22, 2024 10:47 pm
by stevepoole
Hi Andrew,

If it's music you are looking for, take a look at Mark Swift's TTtheme.zip, july 16 at 2.11pm, simple-time-waster-game, Software section.

Other beeps can take hours of twiddling to obtain by experiment : QL sound was very poorly documented in the User Manual.....

Re: Pitman

Posted: Tue Jul 23, 2024 9:37 am
by Andrew
stevepoole wrote: Mon Jul 22, 2024 10:47 pm Hi Andrew,

If it's music you are looking for, take a look at Mark Swift's TTtheme.zip, july 16 at 2.11pm, simple-time-waster-game, Software section.
Yes, that is very interesting way of creating music and sound. But it involves too many calculations that would slow the Pitman animation to a crawl on a BBQL .
Not to mention that I am really inept at writing any sort of music :D

Re: Pitman

Posted: Tue Jul 23, 2024 8:12 pm
by qbits
Hi Andrew,
Cool Graphics!!! A Game of Boulder dash! Can’t remember what the mushrooms or Ghosty types do?

The code will be interesting to follow.

QBITS

Re: Pitman

Posted: Tue Jul 23, 2024 10:28 pm
by dilwyn
Darren Branagh (remember Q-Celt Computing?) is with me in Wales for a few days. We have been playing Andrew's QStar for a while. Totally stuck at level 4 at the moment after an hour an a half. Hope this new game of Andrew's isn't as completely addictive as Qstar.

Two of us? Almost enough for a QL meeting. Any other QLers in Wales this week who could help us make a real meeting out of this!

Re: Pitman

Posted: Tue Jul 23, 2024 10:58 pm
by stevepoole
Hi Andrew & Mark,
You said <<Yes, that is very interesting way of creating music and sound. But it involves too many calculations that would slow the Pitman animation to a crawl on a BBQL .>> Yes, on QPC it runs at breakneck speed... so I tweaked it to slow it down :
Let line 425 be Bp=BEEPING : Pause 7 and Let line 430 be IF NOT Bp THEN which should allow BEEPING to return correctly !

I tried TTtheme_bas with the tweak on my SGC under QDOS, and it runs ok. It depends where you invoke OUTnote in your own program...

Perhaps someone might care to adapt suitable music DATA for you ? Regards, Steve.
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