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Staddon2 (trajectory) game

Posted: Sun Dec 27, 2020 5:14 am
by stevepoole
Hi Folks,

COVID Spring cleaning time again : Now it's the turn of a game for ships to fire over the defensive wall at STADDON, (Plymouth).

Just LRUN the Basic (or EXEC_W the task), and Enter : difficulty level, velocity and angle.

When you have fired, the QL gradually homes in on your 'aim accuracy', to shoot back at you !

Tested ok on QPC2 and SGC_smsq, and should be ok too on other QL systems. Compiles with just 2ko of dataspace....

As it's coming up to the New Year, I will try to prepare an entirely new game soon.

Best Wishes,
Steve.

Staddon2_bas.zip
(2.09 KiB) Downloaded 90 times

Re: Staddon2 (trajectory) game

Posted: Sun Dec 27, 2020 12:09 pm
by Derek_Stewart
Hi Steve,

Nice game...

How about Highest Score Table, is that feasible?

Re: Staddon2 (trajectory) game

Posted: Mon Dec 28, 2020 6:38 am
by stevepoole
Hi Derek,

Glad you enjoyed the game. It is not at all easy in the higher difficulty levels.

A high scores feature would require at least 9 files : one for each difficulty level. And would not take into account the randomness of positioning !

So I decided to leave progress reporting up to each user to establish, as they improve their skill.

I also left out such features as wind speed, as these games are designed for people who wish to experiment how the code works, that is, for tinkerers...

Simple example programs are ideal learning vectors, as I realise now I am getting much deeper into JavaScript transcoding.

Regards, Steve.