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Happy QL Year
Posted: Sun Jan 01, 2017 12:28 am
by XorA
May all your dreams be delivered in 28 days!
Re: Happy QL Year
Posted: Sun Jan 01, 2017 8:17 am
by robheaton
Happy New Year Everyone!
Re: Happy QL Year
Posted: Sun Jan 01, 2017 10:01 am
by Outsoft
Re: Happy QL Year
Posted: Sun Jan 01, 2017 1:08 pm
by 1024MAK
Your new Happy New Year postcard will be sent out, Expected delivery in 28 days!
Mark
Re: Happy QL Year
Posted: Wed Dec 29, 2021 10:29 am
by stevepoole
Hi Folks,
Back in the late 80's, I started investigating 3D pespective animations, but a 4Mhz QL really was too slow for comfort.
With Covid restrictions, and a much faster QPC2 system, I am looking again at the whole question.
So I dug out a forum text tumbler and rewrote it, so now it runs ok on my SGC, and should be ok on Qemulator too ?
Unzip, Load and LET line 230 PC=0 if you are not using an emulator. RUN and hit 'n' for a new run, or 's' to stop.
Meanwhile, I am revamping the whole 3D_perspective 'motor' interface, as I have started animating articulated objects in scenery.
The main problem is the vast number of DATA s for object x,z,z that need to be entered, using a great deal of memory, ( compatible with 128ko ? ).
More news as things develop....
Steve.
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Re: Happy QL Year
Posted: Wed Dec 29, 2021 11:05 am
by pjw
Hi Steve,
Pretty impressive!
Re: Happy QL Year
Posted: Wed Dec 29, 2021 12:35 pm
by stevepoole
Hi Per,
Thanks for your kind remarks : I have a lot of progress to make to produce a user-friendly perspective animation interface !
Now here is a 'banner' made by using an old DIY-font enlarger program, which I seldom ever used !
Not exactly 3D perspective though...
Steve.
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Re: Happy QL Year
Posted: Fri Dec 31, 2021 7:02 pm
by Cristian
Happy 2Q22 !

Re: Happy QL Year
Posted: Fri Dec 31, 2021 8:02 pm
by bwinkel67
Re: Happy QL Year
Posted: Fri Dec 31, 2021 11:58 pm
by janbredenbeek
Happy new year everyone!
(looks like I'm the first one posting in 2022, even if it's still 2021 in the UK...)
