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Re: Quill from Gilsoft

Posted: Tue Jul 15, 2025 12:22 pm
by Sebright
Just in case anyone is interested, I've attached an updated version of the "advutils" folder that Rich Mellor compiled and is currrently on Dilwyn's website, containing the amended Quill_to_BASIC conversion program (plus the other ACT utilities, untouched). The BASIC source is included.

Cheers,
Alan
advutils2025.zip
(80.59 KiB) Downloaded 5 times

Re: Quill from Gilsoft

Posted: Tue Jul 15, 2025 12:29 pm
by Popopo
Thank you.

By the way, Alvaro A was looking for older versions to check if there was a bug from previous versions.
Do you have previous versions of Quill ?

Re: Quill from Gilsoft

Posted: Tue Jul 15, 2025 12:39 pm
by Andrew
Popopo wrote: Tue Jul 15, 2025 12:29 pm By the way, Alvaro A was looking for older versions to check if there was a bug from previous versions.
Do you have previous versions of Quill ?
I have versions A00, A01 and A07

Re: Quill from Gilsoft

Posted: Tue Jul 15, 2025 12:42 pm
by Popopo
Andrew wrote: Tue Jul 15, 2025 12:39 pm
Popopo wrote: Tue Jul 15, 2025 12:29 pm By the way, Alvaro A was looking for older versions to check if there was a bug from previous versions.
Do you have previous versions of Quill ?
I have versions A00, A01 and A07
Great!
Could you share it here? or by Private as please you.

Re: Quill from Gilsoft

Posted: Tue Jul 15, 2025 2:00 pm
by Sebright
I theoretically have A06 on a floppy disk, but I just scrapped another disk drive trying to recover it :evil:

As for QuillA07, I'd be interested to know what number of system messages it goes up to. On my copy, they are empty apart from 30 and 31 (Y/N, respectively). But it needs to go up to 35 for "I/O Error". I know you can edit / add your own, but I'm fairly sure they were populated with the correct messages when I used it. Maybe that was my old A06 version?

Cheers,
Alan

Re: Quill from Gilsoft

Posted: Tue Jul 15, 2025 2:59 pm
by Andrew
Sebright wrote: Tue Jul 15, 2025 2:00 pm As for QuillA07, I'd be interested to know what number of system messages it goes up to. On my copy, they are empty apart from 30 and 31 (Y/N, respectively).
Same on my copy. And 31 is the last.

Re: Quill from Gilsoft

Posted: Tue Jul 15, 2025 3:20 pm
by Popopo
It seems that another Spanish user has fixed a bug in the last version (and suspect hereby present in the previous too).
Alvaro A. has the details.
@aalea

Re: Quill from Gilsoft

Posted: Tue Jul 15, 2025 3:37 pm
by dilwyn
Sebright wrote: Tue Jul 15, 2025 12:22 pm Just in case anyone is interested, I've attached an updated version of the "advutils" folder that Rich Mellor compiled and is currrently on Dilwyn's website, containing the amended Quill_to_BASIC conversion program (plus the other ACT utilities, untouched). The BASIC source is included.

Cheers,
Alan
advutils2025.zip
May I add this to my website, Alan?

Re: Quill from Gilsoft

Posted: Tue Jul 15, 2025 3:42 pm
by Sebright
dilwyn wrote: Tue Jul 15, 2025 3:37 pm
Sebright wrote: Tue Jul 15, 2025 12:22 pm Just in case anyone is interested, I've attached an updated version of the "advutils" folder that Rich Mellor compiled and is currrently on Dilwyn's website, containing the amended Quill_to_BASIC conversion program (plus the other ACT utilities, untouched). The BASIC source is included.

Cheers,
Alan
advutils2025.zip
May I add this to my website, Alan?
Yes please, Dilywn :D

Re: Quill from Gilsoft

Posted: Tue Jul 15, 2025 3:53 pm
by Sebright
Andrew wrote: Tue Jul 15, 2025 2:59 pm
Sebright wrote: Tue Jul 15, 2025 2:00 pm As for QuillA07, I'd be interested to know what number of system messages it goes up to. On my copy, they are empty apart from 30 and 31 (Y/N, respectively).
Same on my copy. And 31 is the last.
Yep, that's the same as mine. You need up to SM35 for save/load operations.

This is what I have (copied from a SuperBASIC conversion)

SM32: "You haven't played before"\"Have you?"; # text for trying to load a non-existent save. Not sure if it was my own attempt at humour
SM33: "Enter your name for the file";
SM34: "Sorry, that's not a valid filename."
SM35: ""\"";:STRIP mink_:INK paper_:PRINT;"IO ERROR!!!";