Hi Dilwyn,
Thanks a lot for your valuable feedback!
It always amazes me how very different my homely programs work in other people's
environment, despite my best efforts:
dilwyn wrote:
<>I take it the fact that both versions complain about the lack of Wolfgang's
BMP extensions is that as hinted in the manual, it's a temporary measure until
the final BMP routines are ready.
Nope. In both cases WL's BMP toolkit is linked in, and when I test the compiled
code in a pristine QLE environment it works fine. I dont know what could be
wrong..
Will take me some time to get used to the 'alternative' (bottom right)
resize. Although the crosshairs appear, resizing only seems to take place in the
vertical plane? (Maybe I'm misunderstanding something here)
Admittedly it takes some getting used to.. I may change it somewhat. But it
should work in all directions - provided theres room! Are you using a mouse?
Meanwhile, the standard resize button works more or less as usual (with HIT).
Would it be possible for the command line parser to assume "/F" if no
command line switch is given? I have some programs which allow a viewer to be
specified, but not a command line other than a simple filename.
I usually do, but forgot to implement that here. Will do!
Sizes of headerless screen files: the approach I took in some of my
graphics offerings was to calculate the size for given 'standard' resolutions
such as 512x256, 640x480, 800x600, 1024x768 etc in the various modes and form a
list of the resolutions corresponding to given file sizes in a lookup table. Far
from infallible of course, and you can't tell the difference between a 512x256
16-bit colour and a 1024x256 8-bit colour, but works for most standard screen
sizes used. Where GV can't deduce the screen sizes, a small popup could ask the
user to enter width, height, mode, or goes to the current "can't work it out"
popup and bows out gracefully.
I already do that with modes 0-8, but perhaps its not working for some reason?
I'll check. Perhaps I dont have such an extensive list as youve provided. I
based mine on typical values I found on my system. Thanks for your list! I'll
see if I can merge it with mine.
I thought about an input dialogue to add missing information, but I wanted to
keep QV as "light" as possible. QV started off as a sub-program of another
utility (QL PreView, or QPV). That utility already has its own sub-utility to
gather extraneous information about screen dumps when required and allows the
user to test various settings quickly and visually. It stores that information
in the thumbnail representation of the screendump so it need never ask again. I
might re-use that utility in the stand-alone version of QV..
I have also taken the liberty of defining some extensions which are supposed to
convey the correct information to QV. They could be changed (in the program
code) if you dont approve, but I was sort of hoping for a sneaky
"standardisation effect", so I didnt make it easy..
(Dilwyn goes and hides before Per sends a Norwegian whaling fleet hunting
for him for causing unnecessary work...

)
Yeah folks, Im very sorry and ashamed about Norway's whaling stance. So you can
rest assured, Dilwyn: My harpoon is laid up for good.
Table of file lengths for the most common resolutions in the various
modes, also gives an idea of just how large mode 32 and 33 uncompressed graphics
can be!
Thanks for the list. I'll pick out any Im missing (if thats ok).
<>
Finally, for those who haven't tried GV, here's what it looks like. I
suggest XorA should not look at the picture - it's the train which broke down
during his trip up mount Snowdon a couple of years ago...
qv1.jpg
Ive taken that train twice now. But only down
