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Re: My game development thread
Posted: Sun Sep 18, 2011 3:09 pm
by vanpeebles
I didn't have much luck trying that, just a screen full of random pixels?

Re: My game development thread
Posted: Sun Sep 18, 2011 6:37 pm
by RWAP
It all depends - how did you create the SCR file?

Re: My game development thread
Posted: Sun Sep 18, 2011 7:14 pm
by vanpeebles
Using that bmp2scr program

Re: My game development thread
Posted: Sun Sep 18, 2011 10:33 pm
by RWAP
vanpeebles wrote:Using that bmp2scr program

Ah - but then if you are trying to display the screen on an emulator ....
Did you have the emulator in QL screen mode (512x256 8 colours) - otherwise it may not work as the screen is not 128 bytes wide which is what a _scr format file expects.
Now I am sure there is a program for displaying scr format files in higher resolutions.... (a SuperBASIC program would be fairly easy to write under SMSQ/e).
Re: My game development thread
Posted: Mon Sep 19, 2011 8:18 am
by vanpeebles
I tried it in monitor and tv on an emulator but I havn't tried it on my QL yet. I don't access to resolutions and colours higher than those two

Re: My game development thread
Posted: Mon Sep 19, 2011 2:21 pm
by RWAP
OK - very odd - email me the _scr file and I will have a look at here...
Re: My game development thread
Posted: Mon Sep 19, 2011 8:14 pm
by vanpeebles
I'll pop it on here, see what you can make of it.
Re: My game development thread
Posted: Mon Sep 19, 2011 11:02 pm
by RWAP
Odd - it is bigger than 32K !! Was the original bmp 512x256 pixels?
Re: My game development thread
Posted: Tue Sep 20, 2011 8:05 am
by vanpeebles
I don't think so but there was no help file with the program either, shall I resize the image and try again?
Re: My game development thread
Posted: Wed Sep 21, 2011 7:51 am
by thorsinclair
I think to resize it makes a lot of sense. I tried to load your picture into Q-emulator on my Mac but only got random flashing pixels.
