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Re: Simple time-waster game
Posted: Thu Jul 04, 2024 3:24 am
by stevepoole
Hi Folks,
Still suffering from 'flu, and dreaming of my youthfull days spent caving ... But how do you draw holes ?
The reply is code to FILL 'outside' shapes : leaving the inside transparent ! Just six extra vertical lines required... Regards, Steve.
- Cave.zip
- (549 Bytes) Downloaded 110 times
Re: Simple time-waster game
Posted: Thu Jul 04, 2024 3:30 am
by stevepoole
Hi again,
Just a screen shot of the 'Rockit_bas' animation running...
Re: Simple time-waster game
Posted: Sat Jul 06, 2024 12:50 pm
by pjw
stevepoole wrote: Wed Jul 03, 2024 2:49 pm
Hi per,
Quote : " Don't be Happy, Worry...", so here's another time_waster program which reflects current woes : Regards, Steve.
You clearly are the go-to guy for wire-frame graphics
PS The quote above was a dig at Putin's "Dont vorry. Be heppy" said a few year ago when we really started worrying about him..
Re: Simple time-waster game
Posted: Sat Jul 06, 2024 4:05 pm
by stevepoole
Hi per,
I thought the quote was from Johnny Clegg : 'Dont vary be hippy...'.
Instead it was from your eastern tstar Vladynir Nokabolokov !
Re: Simple time-waster game
Posted: Sat Jul 06, 2024 11:20 pm
by Mark Swift
Hi all,
Another time-waster game.
This one takes about 20 mins to complete from start to finish, and you can pause the game at any time by pressing the ENTER key.
It's written in SuperBASIC, hopefully there are no bugs.
I don't know how well it runs on a BBQL as mine is in need of repair.
Move the cursor to a fork in a path then press the space bar to deflect the light towards the green power pills.
When you have collected all the pills and the light is at its maximum power, deflect it towards the exit at the bottom right of the board.
The boards increase in complexity as the game progresses and there are 13 boards in total.
The aim of the game is to complete all 13 boards in the shortest possible time.
Each day, you get a different set of boards.
V1.01, 07 Jul 2024
Re: Simple time-waster game
Posted: Sun Jul 07, 2024 8:18 am
by stevepoole
Hi Mark,
Something I don't understand : OK, so iI can move the cursor, but how do I 'collect' a green cell ? Space does not seem to do it....
(Game tried using QPC2). Help ! Steve.
Re: Simple time-waster game
Posted: Sun Jul 07, 2024 8:27 am
by stevepoole
Hi again Mark,
Just twigged it.... by accident ! A very unusual way of navigating though.... but a very good game after all. Steve.
Re: Simple time-waster game
Posted: Sun Jul 07, 2024 10:56 am
by Mark Swift
Hi Steve,
stevepoole wrote: Sun Jul 07, 2024 8:27 am
Just twigged it.... by accident ! A very unusual way of navigating though.... but a very good game after all. Steve.
...I was struggling trying to describe the process.
Re: Simple time-waster game
Posted: Wed Jul 10, 2024 8:39 am
by stevepoole
Hi Folks,
By tweaking the Cave_bas program to produce Paranoid_bas, here are some graphics variants :
Re: Simple time-waster game
Posted: Wed Jul 10, 2024 9:00 am
by qbits
Hi Stev
Stev your latest sort of reminds me of that TV series The Time Tunnel.
Hi Mark,
Mark the Laezalus 2D puzzle game looks interesting.
Nicely Presented screen layout with key instructions reminder and Level results.
Running in QL Blackbox mode with QemuLator gives you some indication of performance.
As you can imagine it is slow and playing against the clock because of timing elements in code
working through the SuperBASIC Interpreter. May I suggest working with Qemulator is also a
good test environment where maybe you can reengineer your code for speedier actions.
QBITS