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Re: sQLux v1.0 (The Xmas Turkey)

Posted: Sat Nov 26, 2022 10:21 am
by XorA
https://github.com/SinclairQL/sQLux/releases/tag/v1.0.6

v1.0.6 "Mon the Turkies" has been released.

This release drops the 32bit x86 targets as they are a pain to build! Support has not been dropped from source though if people want to DIY!

Re: sQLux v1.0 (The Xmas Turkey)

Posted: Sat Nov 26, 2022 12:12 pm
by dilwyn
Thank you XorA. The Win-64 version seems to work OK on my PC. Looking forward to getting time to try it out in more detail.

Re: sQLux v1.0 (The Xmas Turkey)

Posted: Sat Nov 26, 2022 10:05 pm
by XorA
So for people who are complaining the forum uses too much CPU load.

sQLux now has a web edition

https://sqlux.xora.org.uk/

Showcasing 198ad game from our own @vanpeebles.

Massive thanks to @ppe who did some tricky debugging on our final could of issues!

Re: sQLux v1.0 (The Xmas Turkey)

Posted: Sat Nov 26, 2022 11:11 pm
by Derek_Stewart
Hi,

Downloaded the source code and compiled on my Linux Computer with no errors or warnings, all runs very nicely.

Great job, well done.

Have to try comping under Windoze...

Re: sQLux v1.0 (The Xmas Turkey)

Posted: Sun Nov 27, 2022 10:17 am
by pjw
XorA wrote: Sat Nov 26, 2022 10:05 pm <>
sQLux now has a web edition

https://sqlux.xora.org.uk/ <>
Amazing! :)

Re: sQLux v1.0 (The Xmas Turkey)

Posted: Sun Nov 27, 2022 10:55 am
by dilwyn
Most excellent. When the retro community finds out about this once it's complete and can choose images to run or storage space it'll probably do a lot for the QL scene.

Re: sQLux v1.0 (The Xmas Turkey)

Posted: Sun Nov 27, 2022 3:31 pm
by Derek_Stewart
The web version really great, it would be nice to be able to run more games from a menu.

Maybe vanpeebables can write more games?

Re: sQLux v1.0 (The Xmas Turkey)

Posted: Sun Nov 27, 2022 8:34 pm
by vanpeebles
Erk!

Re: sQLux v1.0 (The Xmas Turkey)

Posted: Wed Nov 30, 2022 3:35 am
by M68008
XorA wrote: Sat Nov 26, 2022 10:05 pm sQLux now has a web edition
Very nice! I didn't know that it was possible to compile C++ to run in a browser.

Re: sQLux v1.0 (The Xmas Turkey)

Posted: Wed Nov 30, 2022 10:32 am
by tofro
I'm a bit at loss where the new builds want to be installed on a Linux system (Debian).

I successfully compiled the newest version - and it runs fine in the build directory - but really am a bit at loss on where it wants to install (my CMake foo is not the best):

'make install' moves the binary to /usr/local/bin/uqlx - but doesn't do anything about the support directories like "roms" and the like, it also doesn't do anything with sqlux.ini. The built binary seems to be expecting ROMs in the relative directory "roms/" - which is not very helpful.

What do I need to set to make the sqlux support dirs install to, for example "/usr/local/share/sqlux"? Is there an environment variable I need to set?