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Re: Sprite Generator Software
Posted: Tue Dec 11, 2012 9:45 pm
by Baron3D
A litte off topic..
I remember I showed my sprite engine for pulic in Münster, don't know the year.
People was amazed.
I meet you mr Dilwyn and David and I think I demonstrated a home made soundcard for you.
My English was worser than bad. It's better now but there is more to learn.
Re: Sprite Generator Software
Posted: Thu Dec 13, 2012 8:19 pm
by thorsinclair
Hi Frank,
Sounds very interesting. Where can we download your sprite generator? I'm keen to try it ....
Cheers,
T
Re: Sprite Generator Software
Posted: Fri Dec 14, 2012 8:07 am
by Baron3D
Sorry to say it, I don't know.
Somewere in Quantas archive ?
If I remember right, my programs was gatherd together with the Swidish QL group's program and sended to Quanta.
Mr dilwyn may have it ?
I have backups on 8" disks but no working system. Yes, 8 inch discs, 77 tracks at eatch side. Converted to work with QL.
Re: Sprite Generator Software
Posted: Fri Dec 14, 2012 11:12 am
by thorsinclair
So the question is, who has it?
Any info very welcome ....
Re: Sprite Generator Software
Posted: Sun Dec 16, 2012 7:35 pm
by Baron3D
Awesome
Thank you very much.
Dilwyn :"add it to the games page on my website"
I'm very happy with that.
On a normal QL The Heli game is a little slow, it's just intended to be an example game. One can compile it with qLiberator if one wants fast action.
I used 64k of fast extra ram, so my QL vas 50% faster, so Heli vas quite ok than.
What I can see, there are some files missing. (I don't blame anyone)I think they are missing because aste.sgs and grott.sgs exists. Files that are missing are not part of the spritegenerator. They are just games that use the spritegenerator. Games worth playing.
The game aste: aste.bas and maybe aste.boot
The game grott:grott.bas, grott.tkns and maybe grott.boot
It could be so that the .sgs files are just resources.
There may be a boot problem with older ROMs. I used JS ROM.
If somebody could run the programs screenshots are welcome.
Frank Linder
Re: Sprite Generator Software
Posted: Mon Dec 17, 2012 10:26 am
by vanpeebles
If it's been on the QL Dilwyn probably has it somewhere
I remember when I did my school work experience around 1994/1995 experience, there were a few council depots in Durham that still used 8 inch discs!
Re: Sprite Generator Software
Posted: Mon Dec 17, 2012 6:31 pm
by dilwyn
vanpeebles wrote:If it's been on the QL Dilwyn probably has it somewhere
I remember when I did my school work experience around 1994/1995 experience, there were a few council depots in Durham that still used 8 inch discs!
That might have been true a few years ago, sadly a lot of my old QL stuff was sold and given away some years ago, and some went missing when I moved house. However, my attic is still a bit of a treasure trove, as those backup disks proved. I wonder what else might be in there - at one stage I must have copied my old backups from floppy disc to cd and luckily the cds are still readable! Must wade back through them when I get time over Christmas (free time? what's that!)
Actusally, I can just imagine vanpeebles in his element happily ploughing through some old 8 inch discs!!! Either that or he'd take the discs out and use them as spare wheels for his C5
Dilwyn
Re: Sprite Generator Software
Posted: Mon Dec 17, 2012 10:22 pm
by Baron3D
Yes, the missing files.
Make it into one package will be fine.
Combat (comb) is a two player helicopter game. Me and my friend played that for many ours.
comb.cde is a merge of comb.sgs, comb.tkns and FSG_v011.CDE. (just for knowledge)
Warning! Aste is a addictive game. I played it for to many ours. Fight the aliens among asteroids.
Grott("Cave" in English) or THE MOUNTAIN vas very funny to make. I used all my inventiveness skills. It is an adventure game.
Re: Sprite Generator Software
Posted: Tue Dec 18, 2012 1:26 pm
by thorsinclair
Hi,
just tried the programs yesterday on Q-emulator for OS X. When I'm starting the heli game (and other demos) I get an exception handler error
Sth for Daniele to tackle with?
Best,
Thor
Re: Sprite Generator Software
Posted: Tue Dec 18, 2012 4:56 pm
by Baron3D
Sorry for may bad memory. I didn't meet Dilwyn in Münster I meet Richardson.
Could it be the hardware access that makes the problem?
The spritegenerator uses hardware access as well as traps.
Basic Commands is registred in the *.boot code. All the programs must be started by running *.boot.
Do you get an exception in the *.boot or in the *.bas?