Talent 3D Designer
-
- Aurora
- Posts: 888
- Joined: Mon Nov 24, 2014 2:03 pm
Re: Talent 3D Designer
Hi Folks,
Here is the optimised Fish2_bas program, featuring 3 chasing sharks : Press the space bar for full hectic speed...
Array space has been greatly reduced, and the swiming smoothed, and may be even better with different-hidden face treatment :
There is no XORing, the fish are rubbed out using background colour, giving a slight strobe pulsation.
QPC2 seems to have ample spare capacity to allow for far more objects in future prototypes ! Steve.
Here is the optimised Fish2_bas program, featuring 3 chasing sharks : Press the space bar for full hectic speed...
Array space has been greatly reduced, and the swiming smoothed, and may be even better with different-hidden face treatment :
There is no XORing, the fish are rubbed out using background colour, giving a slight strobe pulsation.
QPC2 seems to have ample spare capacity to allow for far more objects in future prototypes ! Steve.
-
- Aurora
- Posts: 888
- Joined: Mon Nov 24, 2014 2:03 pm
Re: Talent 3D Designer
Hi Emulator fans,
The screen shot would be better replaced by a video of the chasing sharks.... Is this possible on the Forum ? Steve.
The screen shot would be better replaced by a video of the chasing sharks.... Is this possible on the Forum ? Steve.
-
- Aurora
- Posts: 888
- Joined: Mon Nov 24, 2014 2:03 pm
-
- Aurora
- Posts: 888
- Joined: Mon Nov 24, 2014 2:03 pm
Re: Talent 3D Designer
Hi Folks,
Here's a Flutterby version of the animator, featuring a 3D perspective 'flight of a butterfly'. Just UNZIP, LRUN or ESCape...
Mostly the same code, with just three initial sketch-datas. Some code is redundant here, (required for future experiments).
This time background screens were added. See the chrysalid morph into an imago... then fly off.
Still eperimenting for future animations.... Steve.
Here's a Flutterby version of the animator, featuring a 3D perspective 'flight of a butterfly'. Just UNZIP, LRUN or ESCape...
Mostly the same code, with just three initial sketch-datas. Some code is redundant here, (required for future experiments).
This time background screens were added. See the chrysalid morph into an imago... then fly off.
Still eperimenting for future animations.... Steve.
-
- Aurora
- Posts: 888
- Joined: Mon Nov 24, 2014 2:03 pm
Re: Talent 3D Designer
Hi Emulator Fans,
Butterfly3_bas now follows a semi-randomised trajectory inside a '3d box', to make it's flight-path non-circular.
The visual difference is not spectacular, being just code modifications to allow ANY trajectories to be implemented in future.
Just UNZIP, LRUN or ESCape. This version fully tested, ok on QPC2. Plenty of scope for new animations remain. Steve.
Butterfly3_bas now follows a semi-randomised trajectory inside a '3d box', to make it's flight-path non-circular.
The visual difference is not spectacular, being just code modifications to allow ANY trajectories to be implemented in future.
Just UNZIP, LRUN or ESCape. This version fully tested, ok on QPC2. Plenty of scope for new animations remain. Steve.
Re: Talent 3D Designer
I've followed this. Out of interest is Talent the best 3D package of those released?
-
- Aurora
- Posts: 888
- Joined: Mon Nov 24, 2014 2:03 pm
Re: Talent 3D Designer
Hi Wicksy,
Talent programs were pretty spectacular when they were first on sale, but are no longer up to date on progress.
These latest 3D perspective programs go much further than was possible before emulators came on the market.
Now it is possible to write real-time programs in SMSQ/E basic, so the only limit is perhaps getting new inspiration....
Modern PC games show what can be acheived in C++, but that usually involves teams of programmers working with huge budgets !
I enjoy rewriting programs that on JS 128ko would take hours just to calculate one frame. Better late than never ? Steve.
Talent programs were pretty spectacular when they were first on sale, but are no longer up to date on progress.
These latest 3D perspective programs go much further than was possible before emulators came on the market.
Now it is possible to write real-time programs in SMSQ/E basic, so the only limit is perhaps getting new inspiration....
Modern PC games show what can be acheived in C++, but that usually involves teams of programmers working with huge budgets !
I enjoy rewriting programs that on JS 128ko would take hours just to calculate one frame. Better late than never ? Steve.
-
- Aurora
- Posts: 888
- Joined: Mon Nov 24, 2014 2:03 pm
Re: Talent 3D Designer
Hi Again,
Still improving the Butterfly versions. Smoother animation now achieved, with reduced flicker, by the use of less flight randomness.
Better perception of depth, with modified hidden-face orientation. (Could be adapted for sideways spotlighting at some stage...).
Screenshot showing how the butterfly colours are affected, according to direction. Steve.
Still improving the Butterfly versions. Smoother animation now achieved, with reduced flicker, by the use of less flight randomness.
Better perception of depth, with modified hidden-face orientation. (Could be adapted for sideways spotlighting at some stage...).
Screenshot showing how the butterfly colours are affected, according to direction. Steve.
-
- Aurora
- Posts: 888
- Joined: Mon Nov 24, 2014 2:03 pm
Re: Talent 3D Designer
Hi,
Multiple, multi-directional butterflies now tested ok on QPC2. Speed is no problem with many flying simultaneously... Steve.
Multiple, multi-directional butterflies now tested ok on QPC2. Speed is no problem with many flying simultaneously... Steve.
-
- Aurora
- Posts: 888
- Joined: Mon Nov 24, 2014 2:03 pm
Re: Talent 3D Designer
Hi folks,
Here is the final Butterfly version, featuring six flyoing insects. UNZIP, LRUN or ESCape, (P)ause or (R)eplay. Tested ok on QPC2.
Now everything works ok, will allow other varied future animations, all done with very liitle DATA, via morphing. Steve.
Here is the final Butterfly version, featuring six flyoing insects. UNZIP, LRUN or ESCape, (P)ause or (R)eplay. Tested ok on QPC2.
Now everything works ok, will allow other varied future animations, all done with very liitle DATA, via morphing. Steve.