Search found 908 matches

by stevepoole
Sat Sep 06, 2025 5:14 pm
Forum: QL Emulation
Topic: QPC2 and channels
Replies: 4
Views: 597

Re: QPC2 and channels

Thanks Guys, for your rapid responses. Will adopt your advice next week, as soon as back from holidays... Steve.
by stevepoole
Sat Sep 06, 2025 8:31 am
Forum: QL Emulation
Topic: QPC2 and channels
Replies: 4
Views: 597

QPC2 and channels

Hi Folks,
I have two USB slots on my PC, one occupied by a four-way hub.
On the hub, two slots are permanently occupied each by 16GB USB keys.
One key is Dos2, the other dos3. If I add a third USB key, this arrangemnet of assignments gets jumbled.
So in my programs, Files atrributed to say dos2 may ...
by stevepoole
Tue Aug 26, 2025 8:53 pm
Forum: Software & Programming
Topic: Talent 3D Designer
Replies: 106
Views: 62389

Re: Talent 3D Designer

Hi Folks,
In much the same way as the Qbits GUI still posted on the forum, there seems to be little take-up of the morf_dots.zip...
I take it that QL folk prefer prgramming to using GUIs ?
But as it happens, the morf_dots program won't be developped further, since it uses too much time to produce a ...
by stevepoole
Fri Aug 15, 2025 2:33 pm
Forum: Software & Programming
Topic: Talent 3D Designer
Replies: 106
Views: 62389

Re: Talent 3D Designer

Hi again,
Next job will be to make the animator compatible with font characters, as used in previous programs on morphing.
Then, with suitable sizes you should be able to use any animations within other programs, if need be.
Later, if requested, the 'Echo' background colours will be activated, (but ...
by stevepoole
Fri Aug 15, 2025 9:42 am
Forum: Software & Programming
Topic: Talent 3D Designer
Replies: 106
Views: 62389

Re: Talent 3D Designer

Hi Folks,
Here is the GUI prototype, to create and animate characters or sprites, which I have written and tested whilst on holiday.
UNZIP morf_dots & COPY the three files to your chosen device. LOAD, adapt line 250 to suit your device, then RUN.
Read the instructions & hit any key. (Recall hints ...
by stevepoole
Sun Aug 10, 2025 4:30 am
Forum: Software & Programming
Topic: Talent 3D Designer
Replies: 106
Views: 62389

Re: Talent 3D Designer

Hi Qbits,
No doubt using BLOCK would be fastest..., but I first wrote the prototype using GRAPHICS, then tweaked for CURSOR !
Also, CURSOR has the inconvenience that it only works in channel 1 windows...., so Block would be better indeed.
THE animated morphing GUI is finished, and is being ...
by stevepoole
Sat Aug 09, 2025 6:54 am
Forum: Software & Programming
Topic: Talent 3D Designer
Replies: 106
Views: 62389

Re: Talent 3D Designer

Hi Folks
Here is an animated pixel morphing demo : 'BASH_PC'. (A GUI user interface is in development to make such morphing easy).
Just UNZIP, LRUN or ESCape. This one uses just 5x9 pixels, more are possible, in full colour... Steve.
Bash_pc.zip
Capture d’écran (189).png
Capture d’écran (188 ...
by stevepoole
Mon Jul 21, 2025 8:44 am
Forum: Hardware
Topic: QL freezing after an hour
Replies: 23
Views: 10512

Re: QL freezing after an hour

Hi Mark,
I was bugged by intermittent freezing , until I checked the mains plug, and found a dodgy connection....? Steve.
by stevepoole
Sat Jul 19, 2025 8:28 pm
Forum: Software & Programming
Topic: My "from PACKAGE import *" (Python) simulation project (reflection)
Replies: 85
Views: 41571

Re: My "from PACKAGE import *" (Python) simulation project (reflection)

Hi Folks,
Just been reading the entire thread about merging many basic modules into one program.
I do this sort of thing a lot, but by hand... it's quite quick ! (To get the highest line number LIST or ED 32767 is instantaneos).

First, RENUMber copies of ALL programs to be merged at 25000,1, and ...
by stevepoole
Sat Jul 19, 2025 7:03 am
Forum: Software & Programming
Topic: Talent 3D Designer
Replies: 106
Views: 62389

Re: Talent 3D Designer

Hi Developers,
UNZIP chans_code & Butterfly_dots2_bas. Adapt LINE 7490 to your medium. TYPE prepare ENTER. LRUN or ESCape.
The demo medley runs Butterflies, then Polyhedra, then QL>PC, then char-morphing, and finally loops to start again.

The previous version only morphed from from char$ with many ...