Search found 908 matches
- Sat Sep 06, 2025 5:14 pm
- Forum: QL Emulation
- Topic: QPC2 and channels
- Replies: 4
- Views: 597
Re: QPC2 and channels
Thanks Guys, for your rapid responses. Will adopt your advice next week, as soon as back from holidays... Steve.
- Sat Sep 06, 2025 8:31 am
- Forum: QL Emulation
- Topic: QPC2 and channels
- Replies: 4
- Views: 597
QPC2 and channels
Hi Folks,
I have two USB slots on my PC, one occupied by a four-way hub.
On the hub, two slots are permanently occupied each by 16GB USB keys.
One key is Dos2, the other dos3. If I add a third USB key, this arrangemnet of assignments gets jumbled.
So in my programs, Files atrributed to say dos2 may ...
I have two USB slots on my PC, one occupied by a four-way hub.
On the hub, two slots are permanently occupied each by 16GB USB keys.
One key is Dos2, the other dos3. If I add a third USB key, this arrangemnet of assignments gets jumbled.
So in my programs, Files atrributed to say dos2 may ...
- Tue Aug 26, 2025 8:53 pm
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 106
- Views: 62389
Re: Talent 3D Designer
Hi Folks,
In much the same way as the Qbits GUI still posted on the forum, there seems to be little take-up of the morf_dots.zip...
I take it that QL folk prefer prgramming to using GUIs ?
But as it happens, the morf_dots program won't be developped further, since it uses too much time to produce a ...
In much the same way as the Qbits GUI still posted on the forum, there seems to be little take-up of the morf_dots.zip...
I take it that QL folk prefer prgramming to using GUIs ?
But as it happens, the morf_dots program won't be developped further, since it uses too much time to produce a ...
- Fri Aug 15, 2025 2:33 pm
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 106
- Views: 62389
Re: Talent 3D Designer
Hi again,
Next job will be to make the animator compatible with font characters, as used in previous programs on morphing.
Then, with suitable sizes you should be able to use any animations within other programs, if need be.
Later, if requested, the 'Echo' background colours will be activated, (but ...
Next job will be to make the animator compatible with font characters, as used in previous programs on morphing.
Then, with suitable sizes you should be able to use any animations within other programs, if need be.
Later, if requested, the 'Echo' background colours will be activated, (but ...
- Fri Aug 15, 2025 9:42 am
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 106
- Views: 62389
Re: Talent 3D Designer
Hi Folks,
Here is the GUI prototype, to create and animate characters or sprites, which I have written and tested whilst on holiday.
UNZIP morf_dots & COPY the three files to your chosen device. LOAD, adapt line 250 to suit your device, then RUN.
Read the instructions & hit any key. (Recall hints ...
Here is the GUI prototype, to create and animate characters or sprites, which I have written and tested whilst on holiday.
UNZIP morf_dots & COPY the three files to your chosen device. LOAD, adapt line 250 to suit your device, then RUN.
Read the instructions & hit any key. (Recall hints ...
- Sun Aug 10, 2025 4:30 am
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 106
- Views: 62389
Re: Talent 3D Designer
Hi Qbits,
No doubt using BLOCK would be fastest..., but I first wrote the prototype using GRAPHICS, then tweaked for CURSOR !
Also, CURSOR has the inconvenience that it only works in channel 1 windows...., so Block would be better indeed.
THE animated morphing GUI is finished, and is being ...
No doubt using BLOCK would be fastest..., but I first wrote the prototype using GRAPHICS, then tweaked for CURSOR !
Also, CURSOR has the inconvenience that it only works in channel 1 windows...., so Block would be better indeed.
THE animated morphing GUI is finished, and is being ...
- Sat Aug 09, 2025 6:54 am
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 106
- Views: 62389
Re: Talent 3D Designer
Hi Folks
Here is an animated pixel morphing demo : 'BASH_PC'. (A GUI user interface is in development to make such morphing easy).
Just UNZIP, LRUN or ESCape. This one uses just 5x9 pixels, more are possible, in full colour... Steve.
Bash_pc.zip
Capture d’écran (189).png
Capture d’écran (188 ...
Here is an animated pixel morphing demo : 'BASH_PC'. (A GUI user interface is in development to make such morphing easy).
Just UNZIP, LRUN or ESCape. This one uses just 5x9 pixels, more are possible, in full colour... Steve.
Bash_pc.zip
Capture d’écran (189).png
Capture d’écran (188 ...
- Mon Jul 21, 2025 8:44 am
- Forum: Hardware
- Topic: QL freezing after an hour
- Replies: 23
- Views: 10512
Re: QL freezing after an hour
Hi Mark,
I was bugged by intermittent freezing , until I checked the mains plug, and found a dodgy connection....? Steve.
I was bugged by intermittent freezing , until I checked the mains plug, and found a dodgy connection....? Steve.
- Sat Jul 19, 2025 8:28 pm
- Forum: Software & Programming
- Topic: My "from PACKAGE import *" (Python) simulation project (reflection)
- Replies: 85
- Views: 41571
Re: My "from PACKAGE import *" (Python) simulation project (reflection)
Hi Folks,
Just been reading the entire thread about merging many basic modules into one program.
I do this sort of thing a lot, but by hand... it's quite quick ! (To get the highest line number LIST or ED 32767 is instantaneos).
First, RENUMber copies of ALL programs to be merged at 25000,1, and ...
Just been reading the entire thread about merging many basic modules into one program.
I do this sort of thing a lot, but by hand... it's quite quick ! (To get the highest line number LIST or ED 32767 is instantaneos).
First, RENUMber copies of ALL programs to be merged at 25000,1, and ...
- Sat Jul 19, 2025 7:03 am
- Forum: Software & Programming
- Topic: Talent 3D Designer
- Replies: 106
- Views: 62389
Re: Talent 3D Designer
Hi Developers,
UNZIP chans_code & Butterfly_dots2_bas. Adapt LINE 7490 to your medium. TYPE prepare ENTER. LRUN or ESCape.
The demo medley runs Butterflies, then Polyhedra, then QL>PC, then char-morphing, and finally loops to start again.
The previous version only morphed from from char$ with many ...
UNZIP chans_code & Butterfly_dots2_bas. Adapt LINE 7490 to your medium. TYPE prepare ENTER. LRUN or ESCape.
The demo medley runs Butterflies, then Polyhedra, then QL>PC, then char-morphing, and finally loops to start again.
The previous version only morphed from from char$ with many ...